AI Insights · Timothy · July 2021
Top 5 Snake Games in the Netherlands: Q2 2021 Performance
Discover the performance trends of the top 5 snake games in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Snake Games in the Netherlands for Q2 2021
During the second quarter of 2021, the top 5 snake games on a unified platform in the Netherlands demonstrated varied performance across downloads, revenue, and active user metrics. Here’s a detailed look at their trends:
Snake Rivals - io Snakes Games saw a steady increase in weekly revenue, peaking at roughly $525 in mid-June. Downloads fluctuated, starting at 625 and ending at 517. Weekly active users saw a slight decline from 2.3K to about 1.9K by the end of the quarter.
Little Big Snake experienced significant variations in weekly revenue, with a notable peak at $184 in late May. Downloads showed an upward trend towards the end of the quarter, reaching 244. Active users remained relatively stable, increasing slightly from 907 to 922.
Snake.io - Fun Online Snake maintained consistent weekly revenue, generally around the $50-$75 mark. Downloads peaked at over 9K in early May before settling around 3.8K by late June. Active users started at approximately 28.8K, reaching a high of 36.5K in early May, then tapering off to about 26K.
WormsZone.io - Hungry Snake saw modest revenue peaks, reaching up to $91 in late May. Downloads fluctuated, starting at 2.3K, peaking at 2.8K in early May, and ending at around 1.2K. Active users saw a slight decline from 21.2K to 16.7K over the quarter.
slither.io had consistent weekly revenue, hovering around $35-$55. Downloads showed a significant increase in mid-June, peaking at 6.9K. Active users remained robust, starting at 38.8K and peaking at 45.2K in mid-June before settling at 38.9K.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.